The maxes of each stat is the maximum you can attain using various pots/events in that scenario Stat gains from items is capped at +6 in a given stat. At level 51 the stat cap from items is raised to +11 in a given stat. Caps are raised again at 56,61,66,71,76 |
|||||
Stat | Desc. | Max in nork | Max in Cob | Max in Nl | Max in sdc |
Agility | Determines your accuracy to hit and your ability to dodge blows in combat. Agility enhances a thief's ability to steal, mug, and backstab |
18 | 23 | - | 40 |
Constitution | Constitution determines the number of Hp you initially possess and the number of Hp you get each time you rest up a level |
18 | 23 | 25 | 35 |
Intelligence | Intelligence determines how much Ep a psionic character initially posseses and how much Ep he or she gains each time you rest up a level. Intelligence is essential for forming psionic disciplines. |
19 | 23 | - | 35 |
Wisdom | Wisdom measures your character's common sense and is needed to form healing disciplines. Wisdom also determines how much Ep a healer character initially posseses and how much ep he or she gains each time you rest up a level. |
18 | 23 | - | 35 |
Strength | Strength determines how much damage you inflict when you attack with a weapon, and how much weight you can carry without becoming encumbered. Determines how much hp a barbarian gains each time you rest up in level. |
18 | 23 | - | 35 |
Willpower | Determines your tenacity and ability to resist the effects of psionic disciplines. |
18 | 23 | - | - |
Charisma | This determines how well you get along with others. Effects how much coins you will require to train in skills as well as how much coin it will cost you to buy hp from the hitdoc. |
18 | 23 | - | - |
Luck | Your luck will influence the outcome of random events. For instance, the higher your luck, the better your chances will be for setting and disarming traps. Luck influences your chance of being striped when you are unlucky enough to die. |
18 | 23 | - | - |
Attacks | Your Attacks determine how much damage your weapon will do when you hit someone with it. |
- | - | - | - |
Hp | (Hp) Your health measures how much physical damage you can sustain before dying. Your constitution determines your initial health points and modifies the number of Health points you gain as you achieve each experience level. |
- | - | - | - |
Ep | (Ep) Energy Points measures how much energy your character has. Intelligence determines your initial Energy Points and modifies the number of Energy Points you gain as you achieve each experience level. |
- | - | - | - |