Party Leadership Abilities
Party ability Max Cost Effect
Party defense 20 5 Increases the entire parties defense

Attack bonus 20 5 Increases the entire parties attack

Swing bonus 20 5 Increases the entire parties accuracy

Shield bonus 2 20 Increases the entire parties shield blocking capabilities

Armor advantage 20 5 Increases the entire parties armor id

Weapon blocking 20 5 Increases the entire parties weapon blocking capabilities

Healthy advantage 20 10 Increases the health points of each party member.
(depending on their level)
Health added is 1/3rd your level (rounded down) for each point in Healthy Advantage.

Psionic advantage 20 10 Increases the energy points of each party member.
(depending on their level)

Healthy regen 20 10 Increases the entire parties health regen.

For each Healthy Regen you have, each party member's ep regen is increased by 1/2 of their level (rounded down)

Example: If a Level 20 ment is in a party with 1 Healthy Regen, hp regen is increased by 10 for a total hp regen of 11.
If level 20 ment is in a party with maxed 10 Healthy Regens, hp regen is increased by 10*10 or 100 for total hp regen of 101.

Energy regen 20 10 Increases the entire parties energy regen

Melee damage 20 5 Increases the entire parties melee damage

Fire damage 20 5 Increases the entire parties fire damage

Ice damage 20 5 Increases the entire parties ice damage

Energy damage 20 5 Increases the entire parties energy damage

Mental damage 20 5 Increases the entire parties mental damage

Melee dampner 10 5 Decreases the melee damage the party takes

Fire dampner 10 5 Decreases the fire damage the party takes

Ice dampner 10 5 Decreases the ice damage the party takes

Energy dampner 10 5 Decreases the energy damage the party takes

Mental dampner 10 5 Decreases the mental damage the party takes


Party leadership ability points are gained while partied and hunting (3 minimum in party, must remain in sight of leader), Are only gained in nork, aleria, c-aleria, c-cob, nl.
Points are gained by party leader.
Points and abilites invested in carry over to new parties lead or joined.
Party abilities are only in effect if party member with abilities is in sight of party leader, other party members don't need to be in sight to gain the benefits.
If party leader has the abilities, then party members need to be in sight of party leader to gain benefits.

Thanks to Bartosh for a lot of info and corrections