Paladin Class Info

Paladins gain +2 willpower upon dedicating.
Paladins also gain additional combat bonuses.
All Focus abilites lower your own defense when used.
Level Skill Click to show/hide info Gained Ability
- 15
You can charge at your opponents, comes in handy to finish off running crits.
Charge: Charge at target opponent, can charge further as your skill gets higher
- 17
Command: Focus parry
While parried, you increase your blocking.
you can search, Move around while parried.
Attacking will cancel the parry stance.
Parry
- 18
Command: Focus strike
An attack that hits harder then normal attacks.
Beomes your main attack for awhile.
Strike
- 19
Command: Focus Blindstrike
Allows you to strike an enemy while blind or in darkness.
Blindstrike
- 20
Command: Focus Multistrike
An attack that hits multiple targets on your hex, amount of enemies you can hit depends on skill.
Multistrike
- 21
Command: Focus Boost
Boosts your Strength and agility by 2 points for a short time.

Command: Focus Thruststrike
Similar to charge, you thrust your self at your target.
Boost, ThrustStrike
- 22
Command: Focus PowerStrike
A single powerful blow to your target.
Powerstrike
- 23
Command: Focus Defend
Increases your targets defense while decreasing yours.
Target should be on your hex.
Defend
- 24
Command: Focus superboost
Boosts your Strength and agility by 5 points, and your movement by 1 for a short time.
SuperBoost
- 25
Command: Focus Armorstrike
Allows you to strike your opponent armor and eventually break it, hits twice
ArmorStrike
- 26
Command: Focus ultraboost
Boosts your Strength and agility by 8 points, and your movement by 1 for a short time.
UltraBoost
- 27

Command: Focus MaxStrike
Allows you to strike your opponent twice in one round for greater damage
Maxstrike
- 28

Command: Focus Disarm
Has a chance to disarm your opponent, forcing them to put away their weapon for a few rounds.

Command: Focus HealingTouch
Heals you for most of your hp up too 1020hp per heal, will also cure poison or blind.
Disarm, HealingTouch
- 29

Command: Focus Pierce
Gain a bonus to your to-hit for the attack, suppose to penetrate armor better.
Pierce
- 30 - -
35 -
Command: xForm 100
You gain 50 Armor class.
Shield of Courage Tier
38 -
Command: xForm 101
You gain 80 Armor class.
Shield of Bravery Tier
41 -

Command: xForm 102
You gain 100 Armor class.
Shield of Valor Tier
44 -
Command: xForm 103
You gain 10 Armor class, 40 damage absorb.
Barrier of Courage Tier
47 -
Command: xForm 104
You gain 20 Armor class, 40 damage absorb
Barrier of Bravery Tier
50 -
Command: xForm 105
You gain 30 Armor class, 40 damage absorb.
Barrier of Valor Tier
60 -
Command: xForm 300
You gain 125 Armor class.
Shield of Honor Tier
65 32
Command: xform ?
Your target suffers 2k damage each round for 20 rounds.
Singe of Good Tier
- 31
When using Focus boost, Focus Superboost, Focus Ultraboost, you no londer get stunned.
All three BOOST foci no longer stun when used
- 32
You can now disarm creatures up to level 62.
Disarm becomes effective against creatures up to level 62 (+10 bonus)
- 33
If your target is of evil alignment, you gain a 30% damage boost when attacking them.
Paladin receives a +30% damage bonus against evil creatures
- 34
ArmorStrike now damages your opponents armor more effectively.
All "armor damaging" abilities have greater effectiveness (special weapons as well as armorstrike)
- 35
Focus Pierce now attacks twice in one round.
FOCUS PIERCE gains a 2nd "swing"
- 36
Focus Maxstrike now attacks three times in a round, but third attack is less effective.
MAXSTRIKE gains a 3rd, slightly less effective attack
- 37
You gain an additional 30% bonus to damage against evil aligned creatures.
Paladins gain an additional 30% bonus against E/E crits
- 38
You receive a bonus to blocking when using a shield, and a bonus to shield penetration when left hand is empty.
Paladin gains a boost to shield blocking while holding a shield, and a bonus to shield penetration if the left hand is empty
- 39
You and your party gain a bonus to armor id based on your weapon skill.
Paladin AND his party gain a boost to AC, based on the skill of the weapon the paladin is holding