Martial Artist Class Info

Level Skill Click to show/hide info Gained Ability
- 6
Command: Jump Kick
You jump kick your target.
Jump Kick
(any class can gain and use)
- 7
Command: Sweep
You drop to the ground sweeping crits on your hex.
Number of targets you can sweep is based on skill.
You suffer a minor loss of defense during the sweep round.
Sweep
(any non-ma can gain and use)
- 17
Command: Chi sweep
A stronger Sweep allowing you to hit targets who are hidden, even if you are blind or in darkness.
You suffer a minor loss of defense during the sweep round.
Chi Sweep
- 18
Command: Chi MinorShield
Offers a small damage absorb ability for both psi and melee damage.
Time required to produce the shield can take 3 rounds.
Chi MinorShield
- 19
Command: Chi Wallbreak
Allows you to break down some walls.
Chi WallBreak
- 20
Command: Chi Ironfish
You channel your energy into a single powerful strike.
You suffer a penalty to defense to improve offence.
Chi IronFist
- 21
Command: Chi Minorpool
Increases your overmax pool of hp by 50% of your current hp.
For example: 1000/1000 hp becomes 1500/1000. ih'ing will remove temp hp.
Chi MinorPool
- 22
Command: Chi Jumpstrike
You jumpkick into your target then punch him asewll.
You lose defense in exchange for greater offence while using this.
Chi JumpStrike
- 23
Command: Chi Shield
Offers a moderate damage absorb ability for both psi and melee damage.
Time required to produce the shield can take 5 rounds.
Chi Shield
- 24
Command: Chi Powersweep
A stronger version of Chi sweep, targets don't need to be seen to be hit
Chi PowerSweep
- 25
Command: Chi Pool
Increases your overmax pool of hp by 100% of your current hp.
For example: 1000/1000 hp becomes 2000/2000. ih'ing will remove temp hp.
Chi Pool
- 26
Command: Chi Rapidpunch
A fury of successive punches against a single target.
The number of attacks is based on skill.
Chi RapidPunch
- 27
Command: Chi Majorshield
Offers a great damage absorb ability for both psi and melee damage.
Old notes indicate a 60 point damage absorb.
Time required to produce the shield can take 7 rounds.
Chi MajorShield
- 28
Command: Chi Majorpool
Increases your overmax pool of hp by 3 times your current hp.
For example: 1000/1000 hp becomes 3000/3000. ih'ing will remove temp hp.
Can take up too 12 rounds to produce the effect.
Chi MajorPool
- 29
Command: Chi Deathtouch
When used the martial artist forgoes one permanent point of constitution in an attack on target.
Creatures with less than half skill level of the martial artist in levels are slain outright, and others suffer from one third to three times their maximum health in damage.
Chi DeathTouch
35 -
Command: xform 200
Claw your opponent twice in one round.
Target must be on hex.
Bear Claw Tier
38 -
Command: xform 201
Adds thorns to your fists, adding 25 damage to all attacks for 50 rounds.
Thorny Edge Tier
41 -
Command: xform 202
Claw your opponent three times in one round.
Target must be on hex.
Tiger Claw Tier
44 -
Command: xform 203
Adds spikes to your fists, adding 50 damage to all attacks for 50 rounds.
Spiked Edge Tier
47 -
Command: xform 204
Claw your opponent four times in one round.
Target must be on hex.
Griffon Claw Tier
55 -
Command: xform 205
Adds razors to your fists, adding 75 damage to all attacks for 50 rounds.
Razored Edge Tier
60 -
Command: xform 800
Claw your opponent five times in one round.
Target must be on hex.
Dragon Claw Tier
65 32
Command: xform ?
Adds barbed razors to your fists, adding 100? damage to all attacks for 50 rounds.
Razored Barbs
- 31
When using Chi minorshield, Chi shield, Chi majorshield you only get stunned for 1 round or less.
The martialist is able to compensate for the stun of CHI SHIELD abilities, limiting the effect to one round or less
- 32
Chi deathtouch no longer takes constitution
CHI DeathTouch no longer requires constitution
- 33
If quirk points are spent into "The dragons revenge" it becomes more effective.
The Dragon's Revenge ability is now innate to the martialist. If the quirk is present, the effectiveness is increased
- 34
Your now able to reflect 100 damage.
The martialist gains a +100 damage reflect ability (stacking with other abilities)
- 35
Chi deathtouch now attacks 3 times in a round if not fatal.
CHI Deathtouch gains a third attack for non-fatal blows
- 36
Chi jumpstrike now jumpkicks, then punches then kicks in the same round on your target.
CHI Jumpstrike gains an additional kick at the end of the series
- 37
You now have a better chance to bypass blocks when attacking other martial artist type targets.
MA vs MA combat block-bypassing abilities (vs skill blocks) is increased
- 38
Ep cost: 50 Ep
Damage from kick, jump kick, chi jumpstrike is increased.
Damage from Kick/Boot (both kick and jumpkick) is boosted
- 39
Any attack landing at full force has a chance of primal stunning your target.
Chance of any "full force" open hand attack primal stunning an opponent