Barbarian Class Info

Level Skill Click to show/hide info Gained Ability
1 -
You can now go beserk! use it wisely and don't hit your allies.
Beserk: A barbs main ability, type b in command mode
- 15
You can charge at your opponents, comes in handy to finish off running crits.
Charge: Charge at target opponent, can charge further as your skill gets higher
16 -
You now gain 4 more str while fully beserked.
+4 Strength
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+1 at Fidgety
+1 at Wild
+1 at Crazed
+1 at Froth
18 -
You now gain 50% more hp while fully beserked.
+50% added HP
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+10% at Fidgety
+10% at Anxious
+10% at Wild
+10% at Crazed
+10% at Out of Control
19 -
Those pesty critters can no longer use scare on you while fully beserked.
Immune to Scare at Frothing.
20 -
You now gain 4 additional attacks when fully beserked.
+4 Attacks
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+1 at Anxious
+1 at Wild
+1 at Crazed
+1 at Out of Control
21 -
You are now immune to stun disc while fully beserked.
Immune to Stun Disc.
22 -
You gain 4 additional agility while fully beserked.
+4 Agility
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+1 at Wild
+1 at Crazed
+1 at Out of Control
+1 at Froth
23 -
You are now immune to Mindwipe while fully beserked.
Also immune to scare at any beserk level.
Immune to Mindwipe.
Immune to Scare at any Zerk level.
24 -
You gain an additional 2 attacks while funny beserked.
+2 Attacks
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+1 at Out of Control
+1 at Froth
25 -
You can now have fury rounds! you can swing 4 times in 1 round and gain hp proportional to the damage for each blow that lands if your wounded.
Fury: 4 possible swings on an Out of Control round, Vamp hp after each hit.
26 -
Immune to any combat stun while fully beserked.
Immune to all combat stuns while zerked
35 -
You gain an additional 5 stength/constitution.
An additional 15 hp.
You lose 10 wisom/intelligence.
you lose 10 ep regeneration per round.
Effects all players on screen
Clan Cry Tier
40 -
You gain an additional 7 stength/constitution,
3 additional attacks,
An additional 25 hp.

You gain 100 damage more per hit,
You lose 12 wisdom/intelligence.
you lose 15 ep regeneration per round.
Effects all players on screen.
Battle Cry Tier
44 -
You and your entire party gains 50 damage absorption but you and your party loses 7 intelligence/wisdom.
Sweat Of Iron Tier
50 -
-30 to hit, - 100 damage on your target
Gaze Of The Crazed Tier
51 -
Command: Cleave "name"
Allows you to cleave your target.
Dezerks your barb by 2 beserk levels.
Able to use Cleave
55 -
You and your entire party gains 75 damage absorption
Sweat Of Steel Tier
60 -

You gain an additional 10 stength/constitution,
You gain 5 additional attacks,
You gain an additional 75 hp,
You lose 20 wisdom/intelligence,
You lose 20 ep regen per round.
Enraged Cry Tier
65 -
Penalty to hostile targets, -50 to hit, -200 damage.
Gaze Of Frothing Tier
70 Chosen weapon skill 32
100 melee damage absorpton
-18 wisdom
-18 intelligence
Sweat of Deplurium Tier
70 Chosen weapon skill 32
-x to hit, -x damage on your target
Gaze of the Wild Tier
- Chosen weapon skill 31
You gain more natural damage absorption.
The barbarians natural damage absorption is increased by half the barbarians current level
- Chosen weapon skill 32
Cleave becomes double effective.
A fully effective "cleave" attack gains double the combat debuf on the target
- Chosen weapon skill 33
You now gain 6 strength, 6 agility, 8 attacks while fully beserked.
The bonuses to str/agi/attack at the highest beserk level have been increased to 6/6/8 respectively
- Chosen weapon skill 34
Cleave no longer takes you out of beserk, instead you lose 50 beserk rounds and dezerk if you had less then 50 rounds of that beserk level.
Cleave no longer auto-deserks the barb, Instead a 50 "round" penalty is applied to the zerk (and deserk occurs if this causes a level drop)
- Chosen weapon skill 35
You have an easier time hitting past another barbs deflect ability.
The barbarian is better equipped to penetrate the deflect ability of other barbs
- Chosen weapon skill 36
The amount of beserk rounds givin each time you increase your rage increases.
The "zerk" gained by the berserk command increases
- Chosen weapon skill 37
You gain more natual damage absorption.
The barbarians natural damage absorption (AC) is increased by an amount equal the barbarian's level
- Chosen weapon skill 38
The amount of beserk rounds is doubled.
The barbarians zerk pool is doubled, based on the skill of the weapon being held
- Chosen weapon skill 39
When you land a blow, there is a chance to primal stun the target.
The barbarian as a small chance of primal stunning a target
- Chosen weapon skill 40
When you land a blow, there is a chance to primal stun the target.
The barbarian will no longer target other players when holding a weapon of this skill type