Level | Skill | Click to show/hide info | Gained Ability |
1 | - |
You can now go beserk! use it wisely and don't hit your allies.
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Beserk: A barbs main ability, type b in command mode |
- | 15 |
You can charge at your opponents, comes in handy to finish off running crits. |
Charge: Charge at target opponent, can charge further as your skill gets higher |
16 | - |
You now gain 4 more str while fully beserked. |
+4 Strength ----------------- +1 at Fidgety +1 at Wild +1 at Crazed +1 at Froth |
18 | - |
You now gain 50% more hp while fully beserked. |
+50% added HP ------------------ +10% at Fidgety +10% at Anxious +10% at Wild +10% at Crazed +10% at Out of Control |
19 | - |
Those pesty critters can no longer use scare on you while fully beserked. |
Immune to Scare at Frothing. |
20 | - |
You now gain 4 additional attacks when fully beserked. |
+4 Attacks ------------------ +1 at Anxious +1 at Wild +1 at Crazed +1 at Out of Control |
21 | - |
You are now immune to stun disc while fully beserked. |
Immune to Stun Disc. |
22 | - |
You gain 4 additional agility while fully beserked. |
+4 Agility ------------------ +1 at Wild +1 at Crazed +1 at Out of Control +1 at Froth |
23 | - |
You are now immune to Mindwipe while fully beserked. Also immune to scare at any beserk level. |
Immune to Mindwipe. Immune to Scare at any Zerk level. |
24 | - |
You gain an additional 2 attacks while funny beserked. |
+2 Attacks ------------- +1 at Out of Control +1 at Froth |
25 | - |
You can now have fury rounds! you can swing 4 times in 1 round and gain hp proportional to the damage for each blow that lands if your wounded.
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Fury: 4 possible swings on an Out of Control round, Vamp hp after each hit. |
26 | - |
Immune to any combat stun while fully beserked. |
Immune to all combat stuns while zerked |
35 | - |
You gain an additional 5 stength/constitution. An additional 15 hp. You lose 10 wisom/intelligence. you lose 10 ep regeneration per round. Effects all players on screen |
Clan Cry Tier |
40 | - |
You gain an additional 7 stength/constitution, 3 additional attacks, An additional 25 hp. You gain 100 damage more per hit, You lose 12 wisdom/intelligence. you lose 15 ep regeneration per round. Effects all players on screen. |
Battle Cry Tier |
44 | - |
You and your entire party gains 50 damage absorption but you and your party loses 7 intelligence/wisdom. |
Sweat Of Iron Tier |
50 | - |
-30 to hit, - 100 damage on your target |
Gaze Of The Crazed Tier |
51 | - |
Command: Cleave "name" Allows you to cleave your target. Dezerks your barb by 2 beserk levels. |
Able to use Cleave |
55 | - |
You and your entire party gains 75 damage absorption |
Sweat Of Steel Tier |
60 | - |
You gain an additional 10 stength/constitution, You gain 5 additional attacks, You gain an additional 75 hp, You lose 20 wisdom/intelligence, You lose 20 ep regen per round. |
Enraged Cry Tier |
65 | - |
Penalty to hostile targets, -50 to hit, -200 damage. |
Gaze Of Frothing Tier |
70 | Chosen weapon skill 32 |
100 melee damage absorpton -18 wisdom -18 intelligence |
Sweat of Deplurium Tier |
70 | Chosen weapon skill 32 |
-x to hit, -x damage on your target |
Gaze of the Wild Tier |
- | Chosen weapon skill 31 |
You gain more natural damage absorption. |
The barbarians natural damage absorption is increased by half the barbarians current level |
- | Chosen weapon skill 32 |
Cleave becomes double effective. |
A fully effective "cleave" attack gains double the combat debuf on the target |
- | Chosen weapon skill 33 |
You now gain 6 strength, 6 agility, 8 attacks while fully beserked. |
The bonuses to str/agi/attack at the highest beserk level have been increased to 6/6/8 respectively |
- | Chosen weapon skill 34 |
Cleave no longer takes you out of beserk, instead you lose 50 beserk rounds and dezerk if you had less then 50 rounds of that beserk level. |
Cleave no longer auto-deserks the barb, Instead a 50 "round" penalty is applied to the zerk (and deserk occurs if this causes a level drop) |
- | Chosen weapon skill 35 |
You have an easier time hitting past another barbs deflect ability. |
The barbarian is better equipped to penetrate the deflect ability of other barbs |
- | Chosen weapon skill 36 |
The amount of beserk rounds givin each time you increase your rage increases. |
The "zerk" gained by the berserk command increases |
- | Chosen weapon skill 37 |
You gain more natual damage absorption. |
The barbarians natural damage absorption (AC) is increased by an amount equal the barbarian's level |
- | Chosen weapon skill 38 |
The amount of beserk rounds is doubled. |
The barbarians zerk pool is doubled, based on the skill of the weapon being held |
- | Chosen weapon skill 39 |
When you land a blow, there is a chance to primal stun the target. |
The barbarian as a small chance of primal stunning a target |
- | Chosen weapon skill 40 |
When you land a blow, there is a chance to primal stun the target. |
The barbarian will no longer target other players when holding a weapon of this skill type |